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AI Insights · Timothy · July 2024

Q2 2024 Pirate Games Showdown: Top Apps' Performance on Unified Platform

A look into the performance of the top pirate-themed mobile games in the second quarter of 2024, as reported by Sensor Tower. Trends in downloads, revenue, and active users are highlighted for each game.

Q2 2024 Pirate Games Showdown: Top Apps' Performance on Unified Platform

In the second quarter of 2024, the pirate gaming category has seen varied performance across the top apps on the unified platform. Sensor Tower provides a detailed analysis of these trends, offering insights into downloads, revenue, and active user metrics for these popular titles.

Sea of Conquest: Pirate War by FunPlus International AG experienced a gradual decrease in revenue from $157K to $143K, with a notable spike to $165K in the last week of April. Downloads for the game saw a sharp decline from 16K to 4K, while weekly active users dipped from 50K to around 47K by the end of the quarter.

Pirates of the Caribbean: ToW by JOYCITY Corp saw fluctuations in revenue, peaking at $29K in late April, with a general downtrend to $21K by the end of June. Downloads had a significant spike to 6.8K in the third week of April but then settled to less than 1K towards the end of the quarter. Active users reached a high of 5.4K in April but gradually decreased to just under 2K.

Lord of Seas from SPARKLER GAMES HONG KONG LIMITED showed some growth in revenue, increasing from $7.5K to $15K mid-quarter before dropping to $10K. The game's downloads peaked at 3.9K in late April, with a sharp decline to nearly zero by the end of June. Weekly active users mirrored this trend, peaking at 3.7K before falling to 560.

Roger That: Merge Adventure! by Samfinaco LLC had modest revenue figures but maintained a steady range from $4.9K to $2.4K. Downloads were low, with a peak of 1.6K in early April and dropping to zero by the end of June. Active users started at 4.1K and saw a decline to 2.4K by the quarter's close.

Playtika LTD's Pirate Kings™, despite having minimal download activity, managed to generate consistent revenue, ranging from $3K to $3.5K, with a slight uptick in the first week of June. Active users were low but stable, with numbers hovering around 30 to 40 throughout the quarter.

For more in-depth insights and detailed analytics on the performance of these pirate-themed games and others in the mobile gaming market, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024